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SIGCSE
2004
ACM

Design patterns for marine biology simulation

14 years 5 months ago
Design patterns for marine biology simulation
We specify and implement a GUI application that simulates marine biological systems by making extensive use of objectoriented design patterns. The key design patterns are model-view-control, observer/observable, visitor, command, factory method and decorator. These design patterns help delineate the roles and responsibilities of the objects in the system, establish loose coupling between objects and arrange for the objects to communicate and cooperate with one another at the highest level action. The result is an application that exhibits minimal control flow, yet is powerful, robust, flexible and easy to maintain. Our work entails a non-trivial redesign of the current AP Computer Science Marine Biology Simulation case study and may serve as a case study for an introductory “object-first” curriculum. Categories and Subject Descriptors
Dung Zung Nguyen, Mathias Ricken, Stephen B. Wong
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where SIGCSE
Authors Dung Zung Nguyen, Mathias Ricken, Stephen B. Wong
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