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IVA
2010
Springer

Designing an Expressive Avatar of a Real Person

13 years 9 months ago
Designing an Expressive Avatar of a Real Person
Abstract. The human ability to express and recognize emotions plays an important role in face-to-face communication, and as technology advances it will be increasingly important for computer-generated avatars to be similarly expressive. In this paper, we present the detailed development process for the Lifelike Responsive Avatar Framework (LRAF) and a prototype application for modeling a specific individual to analyze the effectiveness of expressive avatars. In particular, the goals of our pilot study (n = 1,744) are to determine whether the specific avatar being developed is capable of conveying emotional states (Ekmans six classic emotions) via facial features and whether a realistic avatar is an appropriate vehicle for conveying the emotional states accompanying spoken information. The results of this study show that happiness and sadness are correctly identified with a high degree of accuracy while the other four emotional states show mixed results.
Sangyoon Lee, Gordon Carlson, Steve Jones, Andrew
Added 28 Jan 2011
Updated 28 Jan 2011
Type Journal
Year 2010
Where IVA
Authors Sangyoon Lee, Gordon Carlson, Steve Jones, Andrew E. Johnson, Jason Leigh, Luc Renambot
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