Few HMD-based virtual environment systems display a rendering of the user's own body. Subjectively, this often leads to a sense of disembodiment in the virtual world. We expl...
Betty J. Mohler, Sarah H. Creem-Regehr, William B....
Viewers (N = 261) evaluated and chose avatars to represent them online. The viewers rated 92 potential avatars that were manipulated along three dimensions – sex, humanness, and...
Abstract. The human ability to express and recognize emotions plays an important role in face-to-face communication, and as technology advances it will be increasingly important fo...
Sangyoon Lee, Gordon Carlson, Steve Jones, Andrew ...
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
Blinking is one of the most important cues for forming person impressions. We focus on the eye blinking rate of avatars and investigate its effect on viewer subjective impressions...
The idea of the 3D Web as a global scale Distributed Virtual Environment (DVE) currently is very popular and a lot of research work is done in this field. In the course of the Hy...
Markus Esch, Jean Botev, Hermann Schloss, Ingo Sch...
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
It is possible to model avatars that learn to simulate object manipulations and other complex actions. A number of applications may benefit from this technique including safety, e...
- Interactive avatar control means a control mechanism using AI techniques to improve user navigation efficiency as well as visual realism in a 3D virtual environment. This paper r...
Avatars are increasingly used to express our emotions in our online communications. Such avatars are used based on the assumption that avatar expressions are interpreted universall...