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UIST
2006
ACM

A direct texture placement and editing interface

14 years 5 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel approach for texture placement and editing based on direct manipulation of textures on the surface. Compared to conventional tools for surface texturing, our system combines UV -coordinate specification and texture editing into one seamless process, reducing the need for careful initial design of parameterization and providing a natural interface for working with textures directly on 3D surfaces. A combination of efficient techniques for interactive constrained parameterization and advanced input devices makes it possible to realize a set of natural interaction paradigms. The texture is regarded as a piece of stretchable material, which the user can position and deform on the surface, selecting arbitrary sets of constraints and mapping texture points to the surface; in addition, the multi-touch input makes...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y.
Added 14 Jun 2010
Updated 14 Jun 2010
Type Conference
Year 2006
Where UIST
Authors Yotam I. Gingold, Philip L. Davidson, Jefferson Y. Han, Denis Zorin
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