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NIME
2004
Springer

Don't Just Play it, Grow it! : Breeding Sound Synthesis and Performance Mappings

14 years 5 months ago
Don't Just Play it, Grow it! : Breeding Sound Synthesis and Performance Mappings
This paper describes the use of evolutionary and artificial life techniques in sound design and the development of performance mapping to facilitate the real-time manipulation of such sounds through some input device controlled by the performer. A concrete example of such a system is described which allows musicians without detailed knowledge and experience of sound synthesis techniques to interactively develop new sounds and performance manipulation mappings according to their own aesthetic judgements. Experiences with the system are discussed. Keywords Performance mapping, musical interaction, sound synthesis, artificial life.
James Mandelis, Phil Husbands
Added 02 Jul 2010
Updated 02 Jul 2010
Type Conference
Year 2004
Where NIME
Authors James Mandelis, Phil Husbands
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