Detecting dyslexia is crucial so that people who have dyslexia can receive training to avoid associated high rates of aca demic failure. In this paper we present Dytective, a game designed to detect dyslexia. The results of a within-subjects experiment with 40 children (20 with dyslexia) show sig nificant differences between groups who played Dytective. These differences suggest that Dytective could be used to help identify those likely to have dyslexia. Keywords Dyslexia; Serious Games; Detection; Screening Categories and Subject Descriptors K.3 [Computers in Education]: Computer Uses in Edu cation—Computer-assisted instruction.
Luz Rello, Abdullah Ali, Jeffrey P. Bigham