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VISUALIZATION
2002
IEEE

Efficient Compression and Rendering of Multi-Resolution Meshes

14 years 5 months ago
Efficient Compression and Rendering of Multi-Resolution Meshes
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the mesh vertices which has good locality and continuity properties, inducing a natural multiresolution structure. This ordering also incorporates information allowing efficient rendering of the mesh at all resolutions using the contemporary vertex buffer mechanism. The performance of our code is shown to be competitive with existing progressive mesh compression methods, while achieving superior rendering speed.
Zachi Karni, Alexander Bogomjakov, Craig Gotsman
Added 16 Jul 2010
Updated 16 Jul 2010
Type Conference
Year 2002
Where VISUALIZATION
Authors Zachi Karni, Alexander Bogomjakov, Craig Gotsman
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