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CAD
2000
Springer

Efficiently computing and updating triangle strips for real-time rendering

13 years 11 months ago
Efficiently computing and updating triangle strips for real-time rendering
Triangle strips are a widely used hardware-supported data-structure to compactly represent and efficiently render polygonal meshes. In this paper we survey the efficient generation of triangle strips as well as their variants. We present efficient algorithms for partitioning polygonal meshes into triangle strips. Triangle strips have traditionally used a buffer size of two vertices. In this paper we also study the impact of larger buffer sizes and various queuing disciplines on the effectiveness of triangle strips. View-dependent simplification has emerged as a powerful tool for graphics acceleration in visualization of complex environments. However, in a view-dependent framework the triangle mesh connectivity changes at every frame making it difficult to use triangle strips. In this paper we present a novel data-structure, Skip Strip, that efficiently maintains triangle strips during such view-dependent changes. A Skip Strip stores the vertex hierarchy nodes in a skip-list-likemanner...
Jihad El-Sana, Francine Evans, Aravind Kalaiah, Am
Added 17 Dec 2010
Updated 17 Dec 2010
Type Journal
Year 2000
Where CAD
Authors Jihad El-Sana, Francine Evans, Aravind Kalaiah, Amitabh Varshney, Steven Skiena, Elvir Azanli
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