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CGF
2016

Environmental Objects for Authoring Procedural Scenes

8 years 8 months ago
Environmental Objects for Authoring Procedural Scenes
We propose a novel approach for authoring large scenes with automatic enhancement of objects to create geometric decoration details such as snow cover, icicles, fallen leaves, grass tufts or even trash. We introduce environmental objects that extend an input object geometry with a set of procedural effects that defines how the object reacts to the environment, and by a set of scalar fields that defines the influence of the object over of the environment. The user controls the scene by modifying environmental variables, such as temperature or humidity fields. The scene definition is hierarchical: objects can be grouped and their behaviours can be set at each level of the hierarchy. Our per object definition allows us to optimize and accelerate the effects computation, which also enables us to generate large scenes with many geometric details at a very high level of detail. In our implementation, a complex urban scene of 10 000 m2 , represented with details of less than 1 cm, can...
François Grosbellet, Adrien Peytavie, &Eacu
Added 31 Mar 2016
Updated 31 Mar 2016
Type Journal
Year 2016
Where CGF
Authors François Grosbellet, Adrien Peytavie, Éric Guérin, Eric Galin, Stéphane Mérillou, Bedrich Benes
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