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CGF
2016
8 years 8 months ago
A Survey of Geometric Analysis in Cultural Heritage
We present a review of recent techniques for performing geometric analysis in cultural heritage applications. The survey is aimed at researchers in the areas of computer graphics,...
Ruggero Pintus, Kazim Pal, Ying Yang, Tim Weyrich,...
CGF
2016
8 years 8 months ago
Environmental Objects for Authoring Procedural Scenes
We propose a novel approach for authoring large scenes with automatic enhancement of objects to create geometric decoration details such as snow cover, icicles, fallen leaves, gra...
François Grosbellet, Adrien Peytavie, &Eacu...
CGF
2016
8 years 8 months ago
State of the Art in Artistic Editing of Appearance, Lighting and Material
Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industri...
Thorsten-Walther Schmidt, Fabio Pellacini, Derek N...
IMR
2014
Springer
9 years 7 months ago
Robust One-to-One Sweeping with Harmonic S-T Mappings and Cages
Abstract. A sweeping algorithm can generate hexahedral meshes by sweeping an all-quad mesh on the source surface to the target surface. For one-toone sweeping, the most difficult t...
Shengyong Cai, Timothy J. Tautges
TOG
2012
267views Communications» more  TOG 2012»
12 years 2 months ago
Global parametrization by incremental flattening
Global parametrization of surfaces requires singularities (cones) to keep distortion minimal. We describe a method for finding cone locations and angles and an algorithm for glob...
Ashish Myles, Denis Zorin
TOG
2012
242views Communications» more  TOG 2012»
12 years 2 months ago
Precomputed acceleration noise for improved rigid-body sound
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
Jeffrey N. Chadwick, Changxi Zheng, Doug L. James
TOG
2012
246views Communications» more  TOG 2012»
12 years 2 months ago
Continuous penalty forces
We present a simple algorithm to compute continuous penalty forces to determine collision response between rigid and deformable models bounded by triangle meshes. Our algorithm co...
Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofen...
CORR
2012
Springer
286views Education» more  CORR 2012»
12 years 8 months ago
A Faster Algorithm for Solving One-Clock Priced Timed Games
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
CGF
2011
13 years 4 months ago
Dynamic Insets for Context-Aware Graph Navigation
Maintaining both overview and detail while navigating in graphs, such as road networks, airline route maps, or social networks, is difficult, especially when targets of interest ...
S. Ghani, N. Henry Riche, N. Elmqvist
CGF
2011
13 years 4 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...