: In this paper we evaluate educational software, available in the market, designed for the purpose of teaching programming that addresses mainly beginners and intermediate students. The evaluation is conducted on the basis of an evaluation model built in University of Macedonia, Greece in the context of project "Odysseia" that is mainly designed to introduce computer and network technologies into the everyday school practice, especially in secondary education. The paper discusses briefly the project and introduces the educational software that was evaluated. Next, it presents the evaluation method and the processing of the data and finally reports some conclusions derived from the evaluation.
Georgiadou Elissavet, Anastasios A. Economides, An