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GECCO
2004
Springer

Evolving a Roving Eye for Go

14 years 4 months ago
Evolving a Roving Eye for Go
Go remains a challenge for artificial intelligence. Currently, most machine learning methods tackle Go by playing on a specific fixed board size, usually smaller than the standard 19×19 board of the complete game. Because such techniques are designed to process only one board size, the knowledge gained through experience cannot be applied on larger boards. In this paper, a roving eye neural network is evolved to solve this problem. The network has a small input field that can scan boards of any size. Experiments demonstrate that (1) The same roving eye architecture can play on different board sizes, and (2) experience gained by playing on a small board provides an advantage for further learning on a larger board. These results suggest a potentially powerful new methodology for computer Go: It may be possible to scale up by learning on incrementally larger boards, each time building on knowledge acquired on the prior board.
Kenneth O. Stanley, Risto Miikkulainen
Added 01 Jul 2010
Updated 01 Jul 2010
Type Conference
Year 2004
Where GECCO
Authors Kenneth O. Stanley, Risto Miikkulainen
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