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GECCO
2009
Springer

Evolving soft robotic locomotion in PhysX

14 years 5 months ago
Evolving soft robotic locomotion in PhysX
Given the complexity of the problem, genetic algorithms are one of the more promising methods of discovering control schemes for soft robotics. Since physically embodied evolution is time consuming and expensive, an outstanding challenge lies in developing fast and suitably realistic simulations in which to evolve soft robot gaits. We describe two parallel methods of using NVidia’s PhysX, a hardware-accelerated (GPGPU) physics engine, in order to evolve and optimize soft bodied gaits. The first method involves the evolution of open-loop gaits using a reduced-order lumped parameter model. The second method involves harnessing PhysX’s soft-bodied material simulation capabilites. In each case we discuss the the challenges and possibilities involved in using the PhysX for evolutionary soft robotics. Categories and Subject Descriptors I.2.9 [Robotics]: General Terms Design, Standardization, Verification Keywords PhysX, soft robot, caterpillar
John Rieffel, Frank Saunders, Shilpa Nadimpalli, H
Added 24 Jul 2010
Updated 24 Jul 2010
Type Conference
Year 2009
Where GECCO
Authors John Rieffel, Frank Saunders, Shilpa Nadimpalli, Harvey Zhou, Soha Hassoun, Jason Rife, Barry Trimmer
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