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FPLAY
2008

Exaggerated head motions for game viewpoint control

14 years 15 days ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the exaggeration was more beneficial than a realistic 1:1 mapping. The results suggest that there is some user preference for this type of exaggeration; however, no significant differences by the experimental conditions were found, other than a learning effect. Categories and Subject Descriptors H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems
Robert J. Teather, Wolfgang Stürzlinger
Added 26 Oct 2010
Updated 26 Oct 2010
Type Conference
Year 2008
Where FPLAY
Authors Robert J. Teather, Wolfgang Stürzlinger
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