Sciweavers

TOG
2010

Example-based facial rigging

13 years 9 months ago
Example-based facial rigging
We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a generic template to the target blendshape model, while solving for an optimal reproduction of the training poses. This enables a scalable design process, where the user can iteratively add more training poses to refine the blendshape expression space. However, plausible animations can be obtained even with a single training pose. We show how formulating the optimization in gradient space yields superior results as compared to a direct optimization on blendshape vertices. We provide examples for both hand-crafted characters and 3D scans of a real actor and demonstrate the performance of our system in the context of markerless art-directable facial tracking.
Hao Li, Thibaut Weise, Mark Pauly
Added 31 Jan 2011
Updated 31 Jan 2011
Type Journal
Year 2010
Where TOG
Authors Hao Li, Thibaut Weise, Mark Pauly
Comments (0)