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TOG
2010
119views more  TOG 2010»
13 years 7 months ago
Automatic reconstruction of tree skeletal structures from point clouds
Trees, bushes, and other plants are ubiquitous in urban environments, and realistic models of trees can add a great deal of realism to a digital urban scene. There has been much r...
Yotam Livny, Feilong Yan, Matt Olson, Baoquan Chen...
TOG
2010
156views more  TOG 2010»
13 years 7 months ago
Style-content separation by anisotropic part scales
We perform co-analysis of a set of man-made 3D objects to allow the creation of novel instances derived from the set. We analyze the objects at the part level and treat the anisot...
Kai Xu 0004, Honghua Li, Hao Zhang 0002, Daniel Co...
TOG
2010
202views more  TOG 2010»
13 years 7 months ago
A comparative study of image retargeting
The numerous works on media retargeting call for a methodological approach for evaluating retargeting results. We present the first comprehensive perceptual study and analysis of ...
Michael Rubinstein, Diego Gutierrez, Olga Sorkine,...
TOG
2010
142views more  TOG 2010»
13 years 7 months ago
Free-flowing granular materials with two-way solid coupling
We present a novel continuum-based model that enables efficient simulation of granular materials. Our approach fully solves the internal pressure and frictional stresses in a gran...
Rahul Narain, Abhinav Golas, Ming C. Lin
TOG
2010
126views more  TOG 2010»
13 years 7 months ago
Automatic generation of destination maps
Destination maps are navigational aids designed to show anyone within a region how to reach a location (the destination). Handdesigned destination maps include only the most impor...
Johannes Kopf, Maneesh Agrawala, David Bargeron, D...
TOG
2010
106views more  TOG 2010»
13 years 7 months ago
A progressive error estimation framework for photon density estimation
Toshiya Hachisuka, Wojciech Jarosz, Henrik Wann Je...
TOG
2010
129views more  TOG 2010»
13 years 7 months ago
Optical computing for fast light transport analysis
We present a general framework for analyzing the transport matrix of a real-world scene at full resolution, without capturing many photos. The key idea is to use projectors and ca...
Matthew O'Toole, Kiriakos N. Kutulakos
TOG
2010
181views more  TOG 2010»
13 years 7 months ago
Context-based search for 3D models
Large corpora of 3D models, such as Google 3D Warehouse, are now becoming available on the web. It is possible to search these databases using a keyword search. This makes it poss...
Matthew Fisher, Pat Hanrahan
TOG
2010
134views more  TOG 2010»
13 years 7 months ago
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori ...
TOG
2010
114views more  TOG 2010»
13 years 7 months ago
MovieReshape: tracking and reshaping of humans in videos
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
Arjun Jain, Thorsten Thormählen, Hans-Peter S...