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SGAI
2009
Springer

Explaining How to Play Real-Time Strategy Games

14 years 7 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them appealing test-beds for Artificial Intelligence (AI) and machine learning. End user annotations could help to provide supplemental information for learning algorithms, especially when training data is sparse. This paper presents a formative study to uncover how experienced users explain game play in real-time strategy games. We report the results of our analysis of explanations and discuss their characteristics that could support the design of systems for use by experienced real-time strategy game users in specifying or annotating strategy-oriented behavior. Key words: strategy, explanation, real-time games, user study
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman
Added 27 May 2010
Updated 27 May 2010
Type Conference
Year 2009
Where SGAI
Authors Ronald A. Metoyer, Simone Stumpf, Christoph Neumann, Jonathan Dodge, Jill Cao, Aaron Schnabel
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