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EWCBR
2008
Springer

Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games

14 years 1 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time required to traverse extensive search spaces makes traditional planning techniques unsuitable. In particular, in real-time domains, past plans need to be retrieved and adapted in real time and efficient plan adaptation techniques are required. We have developed real time adaptation techniques for case based planning and specifically applied them to the domain of real time strategy games. In our framework, when a plan is retrieved, a plan dependency graph is inferred to capture the relations between actions in the plan suggested by that case. The case is then adapted in real-time using its plan dependency graph. This allows the system to create and adapt plans in an efficient and effective manner while performing the task. Our techniques have been implemented in the Darmok system (see [8]), designed to play WARG...
Neha Sugandh, Santiago Ontañón, Ashw
Added 19 Oct 2010
Updated 19 Oct 2010
Type Conference
Year 2008
Where EWCBR
Authors Neha Sugandh, Santiago Ontañón, Ashwin Ram
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