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MICRO
1998
IEEE

Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications

14 years 3 months ago
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geometry processing of 3D graphics on the host CPU and have specialized hardware handle the rendering task. In this paper, we analyze microarchitecture and SIMD instruction set enhancements to a RISC superscalar processor for exploiting instruction level parallelism (ILP) in geometry processing for 3D computer graphics. Our results show that 3D geometry processing has inherent parallelism. When ignoring cycle time effects, an 8issue processor can achieve up to 60% performance improvement over a 4-issue. However, certain application attributes can hinder the exploitation of ILP on a superscalar processor. Adding SIMD operations improves performance from 8% to 28% on a 4-issue processor that can issue at most 2 floating-point operations. If processor cycle time scales with the number of ports to the register file, do...
Chia-Lin Yang, Barton Sano, Alvin R. Lebeck
Added 05 Aug 2010
Updated 05 Aug 2010
Type Conference
Year 1998
Where MICRO
Authors Chia-Lin Yang, Barton Sano, Alvin R. Lebeck
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