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CG
2007
Springer

Fast continuous collision detection among deformable models using graphics processors

14 years 13 days ago
Fast continuous collision detection among deformable models using graphics processors
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each object in the environment as a continuous path and check for collisions along the paths. Our algorithm precomputes the chromatic decomposition for each object and uses visibility queries on GPUs to quickly compute potentially colliding sets of primitives. We introduce a primitive classification technique to perform efficient continuous self-collision. We have implemented our algorithm on a 3.0 GHz Pentium IV PC with a NVIDIA 7800 GPU, and we highlight its performance on complex simulations composed of several thousands of triangles. In practice, our algorithm is able to detect all contacts, including self-collisions, at image-space precision in tens of milli-seconds. Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computing Methodologies]: Hardware Architecture; I.3.7 [Computing Methodologies]:...
Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Di
Added 12 Dec 2010
Updated 12 Dec 2010
Type Journal
Year 2007
Where CG
Authors Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Dinesh Manocha
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