In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D instead of 2D computer graphics for visualization. Based on an analysis of this effe...
The winged- and half- edge data structures are commonly used representations for polyhedron models. Due to the complexity, students in an introductory to computer graphics course ...
On account of the enormous amounts of rules that can be produced by data mining algorithms, knowledge post-processing is a difficult stage in an association rule discovery process....
Julien Blanchard, Bruno Pinaud, Pascale Kuntz, Fab...
This paper presents a robust non-blind watermarking scheme for subdivision surfaces. The algorithm works in the frequency domain, by modulating spectral coefficients of the subdi...
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each objec...
Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Di...
This paper presents a novel gradient-based image completion algorithm for removing significant objects from natural images or photographs. Our method reconstructs the region of r...
Jianbing Shen, Xiaogang Jin, Chuan Zhou, Charlie C...
This paper presents a tool for the visual analysis of fitness performance data, such as running speed and heart rate. The tool, called MOPET Analyzer, provides a set of interacti...
In this paper we address interactive shape modelling of geometric shapes defined by mathematical functions. We introduce mathematical operators that implement modifications of g...