This paper presents FearNot, a virtual learning environment populated by synthetic characters interacting in bullying scenarios, aimed at 8-12 year old children. FearNot was designed within the VICTEC project where a key aim was to ensure that children participated in the design process. A range of techniques were used to gain children's input. This paper discusses the various techniques used within VICTEC and highlights some key examples of the results gained by using such techniques, challenges encountered, and the design implications.
Lynne E. Hall, Sarah N. Woods, Ruth Aylett