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FDG
2009
ACM

Games for passengers: accounting for motion in location-based applications

14 years 7 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and velocity, which make the time available for interaction with individual geographical objects very limited, at the same time as they cannot control it. Applications, in this case a game, could utilize audio and gesture interfaces, as well as digital maps to provide for experiences that are sequentially mapped onto the landscape. An initial user feed back trial made visible interactional and experiential challenges in passengering. Categories and Subject Descriptors H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial, augmented, and virtual realities; H.5.2 [Information Interfaces and Presentation]: User interfaces; K.8 [Personal Computing]: Games. General Terms Design, Human Factors Keywords Pervasive game, movement, velocity, backseat playground, passengers, mobile dev...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
Added 28 May 2010
Updated 28 May 2010
Type Conference
Year 2009
Where FDG
Authors Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
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