Sciweavers

ICALT
2009
IEEE

A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments

14 years 3 months ago
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments
Although Virtual Learning Environments have become popular educational tools, they remain a very active research topic. Two important aspects being discussed for next-generation VLEs are how to track the performance of the students for assessment and how to provide personalized learning experiences (i.e. adaptive learning). In this line, educational videogames could contribute thanks to their highly interactive nature. However the combination of VLEs and educational games requires solving diverse conceptual and practical challenges. In this paper we present a general architecture to integrate games in h special emphasis on how to abstract the communication between the videogames and the VLEs for assessment and adaptation purposes.
Ángel del Blanco, Javier Torrente, Pablo Mo
Added 16 Aug 2010
Updated 16 Aug 2010
Type Conference
Year 2009
Where ICALT
Authors Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón
Comments (0)