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3DPVT
2004
IEEE

GPU-Assisted Z-Field Simplification

14 years 3 months ago
GPU-Assisted Z-Field Simplification
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the reason why efficient methods for their simplification are necessary. On the other hand, the computation power and programmability of commodity graphics hardware has significantly grown. We present an adaptation of an existing real-time z-field simplification method for execution in graphics hardware. The main parts of the algorithm are implemented as fragment programs which run on the GPU. The resulting polygonal models are identical to the ones obtained by the original method. The main benefit is that the computation load is imposed on the GPU, freeing-up the CPU for other tasks. Additionally, the new method exhibits a performance improvement when compared to a pure CPU implementation.
Alexander Bogomjakov, Craig Gotsman
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where 3DPVT
Authors Alexander Bogomjakov, Craig Gotsman
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