Particle tracking in liquid and gaseous fluids is a very useful technique to better understand flow dynamics. In this paper, we develop a novel algorithm to track a dense collection of particles in unsteady two-dimensional flows. To capitalize on the rapid improvements in graphic hardware technology, the algorithm is exclusively based on subsets of the OpenGL implementation of SGI. Making use of several proposed extensions to the OpenGL
Bruno Jobard, Gordon Erlebacher, M. Yousuff Hussai