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CGI
1998
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Computer Graphics
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CGI 1998
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Improved Triangular Subdivision Schemes
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In this article we improve the butterfly and Loop's algorithm. As a result we obtain subdivision algorithms for triangular nets which can be used to generate G1- and G2surfaces, respectively.
Hartmut Prautzsch, Georg Umlauf
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CGI 1998
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Computer Graphics
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Subdivision Algorithms
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Triangular Nets
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04 Aug 2010
Updated
04 Aug 2010
Type
Conference
Year
1998
Where
CGI
Authors
Hartmut Prautzsch, Georg Umlauf
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Researcher Info
Computer Graphics Study Group
Computer Vision