Sciweavers

CGI
1998
IEEE
14 years 4 months ago
Virtual 3D Sculpturing with a Parametric Hand Surface
Many techniques have been developed for 3D object deformation. These techniques have been widely used in most CAD/CAM systems. Intuitive while efficient methods for interactive 3D...
Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma
CGI
1998
IEEE
14 years 4 months ago
A Data Dependent Triangulation for Vector Fields
This article deals with dependencies of a piecewise linear vector field and the triangulation of the domain. It shows that the topology of the field may depend on the triangulatio...
Gerik Scheuermann, Hans Hagen
CGI
1998
IEEE
14 years 4 months ago
Improved Triangular Subdivision Schemes
In this article we improve the butterfly and Loop's algorithm. As a result we obtain subdivision algorithms for triangular nets which can be used to generate G1- and G2surfac...
Hartmut Prautzsch, Georg Umlauf
CGI
1998
IEEE
14 years 4 months ago
Illumination Dependent Refinement of Multiresolution Meshes
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometr...
Andreas Schilling, Reinhard Klein, Wolfgang Stra&s...
CGI
1998
IEEE
14 years 4 months ago
Visualizing 3-D Geographical Data with VRML
This article discusses visualizing and interacting with 3-D geographical data via VRML in the Web environment. For this purpose, the Web-based desktop VR for geographical informat...
Jie Shan
CGI
1998
IEEE
14 years 4 months ago
Automatic 3D Model Acquisition from Uncalibrated Image Sequences
In this paper the problem of obtaining 3D models from image sequences is addressed. The proposed method deals with uncalibrated monocular image sequences. No prior knowledge about...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
CGI
1998
IEEE
14 years 4 months ago
Interactive Navigation through Glial Cells
Glial cells express a large variety of bio
Jörg Meyer, Hans Hagen, Christian Lohr, Joach...
CGI
1998
IEEE
14 years 4 months ago
Graph-Based Surface Reconstruction Using Structures in Scattered Point Sets
We present an algorithm for the reconstruction of a surface from an unorganized set of points in space. The point data may be obtained from a laser range scanner or any other digi...
Robert Mencl, Heinrich Müller
CGI
1998
IEEE
14 years 4 months ago
Memory Management Schemes for Radiosity Computation in Complex Environments
Hierarchical radiosity is a very demanding process in terms of computation time and memory ressources even for scenes of moderate complexity. To handle complex environments, not f...
Daniel Meneveaux, Kadi Bouatouch, Eric Maisel
CGI
1998
IEEE
14 years 4 months ago
An Object-Oriented Approach to Model Scenes of Buildings
This paper presents an object-oriented approach for describing and modelling buildings by means of computer graphics. The approach is based on an object- and component-oriented gr...
Thierry Matthey, Hanspeter Bieri