Sciweavers

CA
2003
IEEE

Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions

14 years 5 months ago
Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial animation has produced more and more realistic facial expressions to enrich human-computer communication. In this paper, we present a simple muscle-based 3D face model that can produce realistic facial expressions in realtime. We extend Waters’ muscle model to generate bulges and wrinkles and to improve the combination of multiple muscle actions. In addition, we present techniques to reduce the computation burden on the muscle model.
The Duy Bui, Dirk Heylen, Anton Nijholt
Added 04 Jul 2010
Updated 04 Jul 2010
Type Conference
Year 2003
Where CA
Authors The Duy Bui, Dirk Heylen, Anton Nijholt
Comments (0)