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CW
2008
IEEE

Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting

14 years 7 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled as targets and commands, the system searches a database for the most convenient behavior. In order to avoid using a huge database that can deal with any kind of situation, we propose to associate this searching process to an adaptation module. Hence, even if the selected motion is not perfectly suited with the situation, it can be adapted in order to reach accurately the target specified by the user. This framework is illustrated with a kung-fu fighter example. Two people are involved in this example: the user and the supervisor. The user is displacing in the real environment while the position of his head is tracked in real-time thanks to reflective markers. The virtual opponent follows the displacement of the user to stay close to him. At any time, the supervisor can ask the virtual character to kick or ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong
Added 29 May 2010
Updated 29 May 2010
Type Conference
Year 2008
Where CW
Authors Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, Georges Dumont
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