Abstract. Computational models that attempt to predict when a virtual human should backchannel are often based on the analysis of recordings of face-to-face conversations between h...
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
In this paper, we survey different types of Models of culture for virtual humans. Virtual humans are artificial agents that include both a visual human-like body and intelligent co...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
In this paper, we outline the creation of an Informed Environment, dedicated to urban life simulation.We propose methods and tools for creating and providing the information neces...
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from resea...
—One of the biggest obstacles for constructing effective sociable virtual humans lies in the failure of machines to recognize the desires, feelings and intentions of the human us...