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COST
2010
Springer
194views Multimedia» more  COST 2010»
13 years 7 months ago
The MultiLis Corpus - Dealing with Individual Differences in Nonverbal Listening Behavior
Abstract. Computational models that attempt to predict when a virtual human should backchannel are often based on the analysis of recordings of face-to-face conversations between h...
Iwan de Kok, Dirk Heylen
CGF
2010
129views more  CGF 2010»
13 years 10 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
HCI
2009
13 years 10 months ago
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
Yazhou Huang, Marcelo Kallmann
HCI
2009
13 years 10 months ago
Models of Culture for Virtual Human Conversation
In this paper, we survey different types of Models of culture for virtual humans. Virtual humans are artificial agents that include both a visual human-like body and intelligent co...
David R. Traum
AIED
2009
Springer
13 years 10 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
IVA
2010
Springer
13 years 11 months ago
Interactive Motion Modeling and Parameterization by Direct Demonstration
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Carlo Camporesi, Yazhou Huang, Marcelo Kallmann
CGF
1999
120views more  CGF 1999»
14 years 3 days ago
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context
In this paper, we outline the creation of an Informed Environment, dedicated to urban life simulation.We propose methods and tools for creating and providing the information neces...
Nathalie Farenc, Ronan Boulic, Daniel Thalmann
CGF
2004
144views more  CGF 2004»
14 years 9 days ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
CG
2004
Springer
14 years 9 days ago
Where computers disappear, virtual humans appear
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from resea...
Anton Nijholt
IJVR
2007
123views more  IJVR 2007»
14 years 10 days ago
Towards Sociable Virtual Humans: Multimodal Recognition of Human Input and Behavior
—One of the biggest obstacles for constructing effective sociable virtual humans lies in the failure of machines to recognize the desires, feelings and intentions of the human us...
Christian Eckes, Konstantin Biatov, Frank Hül...