In this paper, we present our analysis of 92 fourth graders’ digital story projects completed in LaPlaya, a Scratch-like programming environment. Projects were analyzed for the way that students programmed the start of the story, and if the program integrated user-centered design by providing instruction to the user on how to interact with the digital story. We found that fourth grade students rarely used user-centered design while creating digital stories in our block-based programming environment. Without explicit instruction, the demands of learning programming and eously programming for an abstract user may be too cognitively demanding for the average fourth grader. Categories and Subject Descriptors
Alexandria K. Hansen, Hilary A. Dwyer, Charlotte H