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PG
2003
IEEE

Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware

14 years 5 months ago
Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware
We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination algorithm specifically to take advantage of current graphics hardware features. Our algorithm simulates the transport of light in synthetic environments by following the light emitted from the light source(s) through its multiple bounces on the surfaces of the scene. The entire algorithm runs on ATI’s Radeon 9700 using vertex and fragment shaders, allowing us to compute and display a global illumination solution for reasonably complex scenes with moving objects and moving lights in approximately 250 milliseconds (4 frames per second).
Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goe
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where PG
Authors Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goel
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