Sciweavers

CVPR
2012
IEEE
12 years 2 months ago
Micro Phase Shifting
We consider the problem of shape recovery for real world scenes, where a variety of global illumination (interreflections, subsurface scattering, etc.) and illumination defocus e...
Mohit Gupta, Shree K. Nayar
JCST
2010
147views more  JCST 2010»
13 years 11 months ago
Volumetric Vector-Based Representation for Indirect Illumination Caching
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
Romain Pacanowski, Xavier Granier, Christophe Schl...
CGF
1998
118views more  CGF 1998»
14 years 3 days ago
An Exhaustive Error-Bounding Algorithm for Hierarchical Radiosity
This paper presents a complete algorithm for the evaluation and control of error in radiosity calculations. Providing such control is both extremely important for industrial appli...
Nicolas Holzschuch, François X. Sillion
CGA
1998
14 years 3 days ago
Composite Lighting Simulations with Lighting Networks
A whole variety of different techniques for simulating global illumination in virtual environments have been developed over recent years. Each technique, including Radiosity, Mont...
Philipp Slusallek, Marc Stamminger, Wolfgang Heidr...
CGA
1998
14 years 3 days ago
The Irradiance Volume
This paper presents a volumetric representation for the global illumination within a space based on the radiometric quantity irradiance. We call this representation the irradiance...
Gene Greger, Peter Shirley, Philip M. Hubbard, Don...
CGF
2000
207views more  CGF 2000»
14 years 7 days ago
Efficient Glossy Global Illumination with Interactive Viewing
The ability to perform interactive walkthroughs of global illumination solutions including glossy effects is a challenging open problem. In this paper we overcome certain limitati...
Marc Stamminger, Annette Scheel, Xavier Granier, F...
CGF
2004
117views more  CGF 2004»
14 years 8 days ago
Space-Time Hierarchical Radiosity with Clustering and Higher-Order Wavelets
We address in this paper the issue of computing diffuse global illumination solutions for animation sequences. The principal difficulties lie in the computational complexity of gl...
Cyrille Damez, Nicolas Holzschuch, François...
CGF
2008
139views more  CGF 2008»
14 years 16 days ago
Photon-driven Irradiance Cache
We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view inde...
Jonathan Brouillat, Pascal Gautron, Kadi Bouatouch
CGF
2008
168views more  CGF 2008»
14 years 16 days ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
WSCG
2003
142views more  WSCG 2003»
14 years 1 months ago
Dynamic Radiosity using Higher Order Functions Bases and Temporal Coherence
The computation of global illumination in a dynamic scene constitutes a real challenge in computer graphics. In radiosity algorithms, this problem is far from being easy, especial...
Venceslas Biri, Sylvain Michelin, Didier Arqu&egra...