3D visualizations will soon be important wearable computer applications. However, 3D interaction can be problematic, especially in a wearable computing environment. We evaluated four 3D interaction methods using isometric joysticks common to wearable computing. Subjective and objective results favor a two-handed, aircraft-like interface mapping. Keywords Wearable computing, 3D interfaces, two-handed interfaces.
David M. Krum, Rob Melby, William Ribarsky, Larry