Operating modern digital environments, as computer software and digital instruments require users to master a large variety of cognitive, motor, sociological, and emotional skills, in order to perform effectively with them. The tasks required in this context include, for example, "reading" instructions from graphical displays in user interfaces; utilizing digital reproduction to create new, meaningful materials from existing ones; constructing knowledge from a nonlinear, hypertextual navigation, evaluating the quality and validity of information; and have a mature and realistic understanding of the "rules" that prevail in the cyberspace. This newly emerging concept of digital literacy may be utilized as a measure of the quality of learners' work in digital environments, and provide scholars and developers with a more effective means of communication in designing better user-oriented environments. The present paper suggests that, despite the large variety of ex...