We present a space leaping technique for accelerating volume rendering with very low space and run-time complexity. Our technique exploits the ray coherence during ray casting by using the distance a ray traverses in empty space to leap its neighboring rays. Our technique works with parallel as well as perspective volume rendering, does not require any pre-processing or 3D data structures, and is independent of the transfer function. Being an image-space technique, it is independent of the complexity of the data being rendered. It can be used to accelerate both time-coherent and non coherent animation sequences. CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation; I.3.4 [Computer Graphics]: Graphics Utilities; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism;
Arie E. Kaufman, Sarang Lakare