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VISUALIZATION
1999
IEEE

LOD-Sprite Technique for Accelerated Terrain Rendering

14 years 3 months ago
LOD-Sprite Technique for Accelerated Terrain Rendering
We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image sprites (previously rendered images). Our primary application is accelerating terrain rendering. The LOD-sprite technique renders an initial frame using a high-resolution model of the scene geometry. It renders subsequent frames with a much lower-resolution model of the scene geometry and texture-maps each polygon with the image sprite from the initial high-resolution frame. As it renders these subsequent frames the technique measures the error associated with the divergence of the view position from the position where the initial frame was rendered. Once this error exceeds a user-defined threshold, the technique re-renders the scene from the high-resolution model. We have efficiently implemented the LOD-sprite technique with texture-mapping graphics hardware. Although to date we have only applied LOD-sprite to t...
Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E.
Added 04 Aug 2010
Updated 04 Aug 2010
Type Conference
Year 1999
Where VISUALIZATION
Authors Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E. Kaufman
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