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CMMR
2005
Springer

Metris: A Game Environment for Music Performance

14 years 1 months ago
Metris: A Game Environment for Music Performance
Abstract. Metris is a version of the Tetris game that uses a player’s musical response to control game performance. The game is driven by two factors: traditional game design and the player’s individual sense of music and sound. Metris uses tuning principles to determine relationships between pitch and the timbre of the sounds produced. These relationships are represented as bells synchronised with significant events in the game. Key elements of the game design control a musical environment based on just intonation tuning. This presents a scenario where the game design is enhanced by a user's sense of sound and music. Conventional art music is subverted by responses to simple design elements in a popular game.
Mark Havryliv, Terumi Narushima
Added 13 Oct 2010
Updated 13 Oct 2010
Type Conference
Year 2005
Where CMMR
Authors Mark Havryliv, Terumi Narushima
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