Abstract. Metris is a version of the Tetris game that uses a player’s musical response to control game performance. The game is driven by two factors: traditional game design and...
The Brass project aims to deliver software virtual musical instruments (trumpet, trombone, tenor saxophone) based on physical modelling. This requires to work on some aspects of th...
Petri Nets are a formal tool for studying systems that are concurrent, asynchronous, distributed, parallel, nondeterministic, and/or stochastic. They were used in a number of real-...
This paper introduces a visualization technique for music similar to that of spectrograms which display time and frequency content, but with the addition of a multi-timescale aggre...
We describe a system for the entry and editing of music in lute tablature. The editor provides instant visual and MIDI feedback, mouse and keyboard controls, a macro recording faci...
This paper presents ongoing research into the design and creation of interfaces for computer music. This work concentrates on the use of sensor as the primary means of interaction ...
This paper introduces a way to generate or modify a melody using the editable noise function. The band-limited random numbers generated by the noise function are converted to the v...
This paper presents our work on building low-cost music controllers intended for educational and creative use. The main idea was to build an electronic music controller, including ...
Alexander Refsum Jensenius, Rodolphe Koehly, Marce...
A simple to use pointer interface in 2D for producing music is presented as a means for real-time playing and sound generation. The music is produced by simple gestures that are re...