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AIIDE
2006

Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds

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Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer games, often requiring neverending adjustments of handwritten rules in a way to enable NPCs to perform well in the game world. This paper introduces an evolutionary method relying on highlevel rule-based behaviors, genetic algorithms and speciation. By interconnecting these three areas, we propose a technique that has the potential to provide multicultural NPCs with the ability to adapt themselves to an artificial world.
Samuel Marin
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2006
Where AIIDE
Authors Samuel Marin
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