In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
Flight simulators are becoming more sophisticated and realistic, and the requirements of those using them are becoming more demanding. Air traffic control simulation for such simu...
Automated camera control has been an active area of research for a number of years. The problem has been addressed in the Graphics, AI and Game communities from different perspect...
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper propos...
Normative Echoes is an interactive installation that explores ways to combine player-created content with procedural content. Animated autonomous agents inhabit virtual islands on...
Eric Baumer, Bill Tomlinson, Man Lok Yau, Thomas A...
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Entertainment animatronics has traditionally been a discipline devoid of interactivity. Previously, we brought interactivity to this field by creating a suite of content authoring...
Seema Patel, William Bosley, David Culyba, Sabrina...