A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features and dynamics of the game to be a good model for studying why certain machine learning systems worked so well on Backgammon. As a model, it should illuminate the relationship between different methods of learning, both symbolic and numeric, including techniques such as inductive inference, neural networks, genetic programming, co-evolutionary learning, and reinforcement learning based on value function approximation. It is also fun to play.
Jordan B. Pollack