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GAMEON
2001

A New Computational Approach to the Game of Go

14 years 26 days ago
A New Computational Approach to the Game of Go
This paper investigates the application of neural network techniques to the creation of a program that can play the game of Go with some degree of success. The combination of soft AI, such as neural networks, and hard AI methods, such as alpha-beta pruned minimax game tree searching, is attempted to assess the usefulness of blending these two different types of artificial intelligence and to investigate how the methods can be combined successfully.
Julian Churchill, Richard Cant, David Al-Dabass
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where GAMEON
Authors Julian Churchill, Richard Cant, David Al-Dabass
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