In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
The field of multi-agent systems is an active area of research. One of the possible applications of a multi-agent system is the use of distributed techniques for problem solving. ...
This paper investigates the application of neural network techniques to the creation of a program that can play the game of Go with some degree of success. The combination of soft...
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
Though the Palm is mainly a business tool, many games have been developed for it and more are published daily. This article starts by examining the status of game development on t...