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CA
2003
IEEE

A Procedural Approach to Animate Interactive Natural Sceneries

14 years 5 months ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation of blades of grass, at three different levels of detail, from user-specified density maps. A new animation function, the tread on grass, is defined to allow virtual objects or characters to crush the grass. The resulting grass model is incorporated into a more complex natural scene with the adjunction of trees that respond to the same wind. Results are illustrated by the real-time animation of autonomous virtual humans interacting with this natural scenery.
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c
Added 04 Jul 2010
Updated 04 Jul 2010
Type Conference
Year 2003
Where CA
Authors Sylvain Guerraz, Frank Perbet, David Raulo, François Faure, Marie-Paule Cani
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