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IBPRIA
2007
Springer

Progressive Compression of Geometry Information with Smooth Intermediate Meshes

14 years 5 months ago
Progressive Compression of Geometry Information with Smooth Intermediate Meshes
We present a new geometry compression algorithm for manifold 3D meshes based on octree coding. For a given mesh, regular volume grids are built with an adaptive octree. For each grid point, a binary sign, which indicates inside or outside of the mesh, is generated based on the distance to the mesh. In each leaf cell having a vertex, a least square fitting plane is created for a localized geometry range with signs. Finally, quantized geometry information is locally encoded. We demonstrate that the octree with signs can be used to predict the vertex positions. As a result, the proposed method generates competitive bitrates compared to the current state-of-art progressive geometry coder. Our method also shows better rate-distortion performance during decompression or transmission with improved smoothness.
Taejung Park, Haeyoung Lee, Chang-hun Kim
Added 07 Jun 2010
Updated 07 Jun 2010
Type Conference
Year 2007
Where IBPRIA
Authors Taejung Park, Haeyoung Lee, Chang-hun Kim
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