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AFRIGRAPH
2003
ACM

Psychophysically based artistic techniques for increased perceived realism of virtual environments

14 years 5 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in which the Human Visual System processes this information. A real environment is unlikely to be pristine but will have accumulated dirt, dust and scratches from everyday use. Although human observers do not perhaps consciously take note of these phenomena, the absence of such features from the synthetic representation of that real scene may indeed affect the viewer's perceived realism of the virtual environment. This paper presents a series of psychophysical experiments to examine whether perceived realism of a virtual environment may be improved by adding textures artistically enhanced. Categories and Subject Descriptors I.3.3 [Computer Graphics]: Picture/Image Generation – Viewing Algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Animation; I.4.8 [Image Processing and Compu...
Peter Longhurst, Patrick Ledda, Alan Chalmers
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where AFRIGRAPH
Authors Peter Longhurst, Patrick Ledda, Alan Chalmers
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