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AFRIGRAPH
2003
ACM
14 years 4 months ago
Accelerating ray shooting through aggressive 5D visibility preprocessing
Adrian Sharpe, Matthew Hampton, Shaun Nirenstein, ...
AFRIGRAPH
2003
ACM
14 years 4 months ago
A lightwave 3D plug-in for modeling long hair on virtual humans
Multimedia applications today make use of virtual humans. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of re...
Deborah Patrick, Shaun Bangay
AFRIGRAPH
2003
ACM
14 years 4 months ago
Efficient clustering and visibility calculation for global illumination
Using a radiosity method to estimate light inter-reflections within large scenes still remains a difficult task. The two main reasons are: (i) the computations entailed by the rad...
Daniel Meneveaux, Kadi Bouatouch, Gilles Subrenat,...
AFRIGRAPH
2003
ACM
14 years 4 months ago
Realistic autonomous fish for virtual reality
Adele Lobb, Shaun Bangay
38
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AFRIGRAPH
2003
ACM
14 years 4 months ago
A meta-authoring tool for specifying interactions in virtual reality environments
When creating virtual reality environments a large amount of the interaction needs to be programmed. The problem with this is that non-computer expert users lack the programming s...
Zayd Hendricks, Gary Marsden, Edwin H. Blake
AFRIGRAPH
2003
ACM
14 years 4 months ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
AFRIGRAPH
2003
ACM
14 years 4 months ago
Topology alteration for virtual sculpting using spatial deformation
Virtual sculpting enables the creation of computer models by emulating traditional sculpting. It can be implemented using spatial deformation, an interactive versatile modelling t...
Barry Steyn, James E. Gain
AFRIGRAPH
2003
ACM
14 years 4 months ago
View-dependent refinement of multiresolution meshes with subdivision connectivity
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
AFRIGRAPH
2003
ACM
14 years 5 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers