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ICAT
2003
IEEE

Real-time Method for Animating Elastic Objects' Behaviors Including Collisions

14 years 5 months ago
Real-time Method for Animating Elastic Objects' Behaviors Including Collisions
We present a new real-time method that can animate a moving elastic object that could collide with other objects in a virtual environment. For simulating physical motions of elastic objects, we exploit a Boundary Element Method (BEM), which can achieve efficient computations and desired deformation as opposed to spring models and a Finite Element Method. In case that real-time processes are required for the BEM, only the physical simulation cannot achieve animations; therefore, this paper proposes a 2D model that is combined with the BEM. Since it is difficult to animate 3D elastic objects in real-time, we propose a method that approximates the 3D motions based on the 2D model. The effectiveness of the proposed method is demonstrated by the experiments in which the dynamical behaviors of a jelly are reproduced in a virtual environment in real-time. Key words: elastic object, boundary element method, real-time animation, physical simulation
Takafumi Watanabe, Jun Ohya, Jun Kurumisawa, Yukio
Added 04 Jul 2010
Updated 04 Jul 2010
Type Conference
Year 2003
Where ICAT
Authors Takafumi Watanabe, Jun Ohya, Jun Kurumisawa, Yukio Tokunaga
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